This is the first post of a series about my contribution to the 2012 JS1k contest (annotated source). I put some work into it, and since there were some appreciative comments here and there, I feel the need to keep track of what I've done here and give some implementation details.
My first idea was to implement a remake of the old Zaxxon game. I don't remember how this idea came to me, but it seemed pertinent since the isometric projection is both a satisfying 3D simulation and easy to compute. My first prototype was going well, and I began to work on a randomly generated terrain, to diminish the cost of storing it into the 1K. But the algorithm result looked more like a real landscape, and with a few modifications, I had snow, grassy slopes and stretches of water. I'm a big fan of Notch, I have Minecraft on my Mac, though I don't play it much since the 3D gives me nausea in 5 minutes (am I the only one ?), so it was not long before I decided to work on a minimalist version of this simple, yet incredibly addictive game.